Another edition of Poland’s largest indie gamedev competition. Any game released on or after 31 May 2016 qualifies for the competition. Winning prizes will be provided by the editorial staff of the PIXEL monthly and the Pixel Heaven 2017 Partners and Sponsors.
Playable games should be submitted up to and including 30 April 2017 using the FORM.
2016 edition finalists:
1. Playable games should be submitted up to and including 30 April 2017 using the FORM. You can apply with the mobile (Android, iOS, Windows) and PC games. Contest submissions are free of charge, each participant has the right to apply with 3 games from their portfolio. Any questions? Send an e-mail to email@example.com
2. The promotional materials that can be sent together with the game are an addition and have no effect on the evaluation by the jury.
3. There are no restrictions as to the theme, genre or subject of the game.
4. It is permissible to submit a game that has not premiered yet.
5. Considering the long time of work of the jurors, a creator admitted to the contest final man provide, by 12 May 2017, an improved version of the game, with a note on the changes made from the time of original submission. The jurors will evaluate the latest version of the game.
6. If you are a finalist of the previous edition of the contest, you cannot submit the game you submitted last time.
7. Games that were available on the market before 31 May 2016 cannot be submitted for the contest, regardless of the form of distribution, model of payment, gameplay mode, and access.
8. During the event, until 5:00 PM on 26 May 2017, the participants of Pixel Heaven 2017 will have the opportunity to evaluate the games presented by the creators as part of the Indie Basement exhibition and to influence, by voting, the selection of the winner of the Indie Grand Prix. In categories other than the Indie Grand Prix, the winners will be selected exclusively by the jury.
9. The votes cast for the participants of Pixel Heaven will be counted and summed up, and only in this form will they be equivalent to the votes of the particular jurors.
10. The jurors have the right not to evaluate a game submitted for the contest if they are unable to access it or if the game does not work.
11. The jury will evaluate the submission in a scale of 1–6 up to and including 12 May 2017. In this way, 15 best games will be selected to take part in the final.
12. The creators of the games that qualify for the final will receive a 4 sqm. exhibition space . The organizer will provide each of the creators with an exhibition stand at the PIXEL.EXPO, which will comprise a 2×2 m area with a table, two chairs, a power socket, and WiFi access. The creator will also receive two free entry cards for the entire event. Should you need more free entry cards, please contact firstname.lastname@example.org. Furthermore, the creator can present a banner/roll-up advertising their game/studio. The creators need to ensure their own hardware for presenting the game (tablet/laptop, etc.).
13. Of the 15 best games, the jury will, from 13 May 2017 up to and including 19 May 2017, choose the best games in each categories. The winning titles will be selected using a points-based elimination method.
14. The creator’s potential participation in discussion panels and lectures as part of PIXEL.CONNECT panels during Pixel Heaven 2016 does not exclude their right to take part in the contest.
14. The winners will receive the prizes funded by the Partners of Pixel Heaven 2017. Additionally, the winner of the Grand Prix and the creators of the winning games in particular categories will receive an annual subscription of the PIXEL monthly and a review of their games in the magazine.
15. Additional contest categories may be added in cooperation with the Partners of Pixel Heaven 2017. We will inform about such decisions as they are made.
16. Good luck!
Former editor-in-chief in legendary Top Secret magazine, now the journalist in PIXEL monthly.
Challenging games have always been his passion. Worked on The Witcher series and Lords of the Fallen. Evangelist of the game development informal education; creator of the channel “Przegrani”, where he and his guests discuss things all around game creation.
Startup & GameDev Champ at Microsoft. Her role is to build relationships and cooperate with Startups and Gaming Studios, helping them gain knowledge and receive support they need to become successful. Leader of Imagine Cup Local Finals, in charge of both strategy and management for this global project and Imagine Cup Accelerator Program. Chief Wizard of Microsoft GameDev School, whole year series of workshops for beginners interested in game development. Coordinator of Indie Booster, Acceleration Program for Indie Developers, co-organized by Microsoft Poland and Indie Games Poland Foundation.
Publisher and editor-in-chief HCgamer.pl and co-host Giermasz broadcast on Radio Szczecin.
Active in gamedev since 2009. He started as a tester and localisation specialist, was also involved in design and production of Shadow Warrior console remake. He works in the Warsaw Flying Wild Hog studio.
In game dev for more than 12 years. Throughout those years he has been working as a designer, producer and programmer. Currently he is a Senior Programmer at Huuuge Games. He is a teacher on UTP in Bydgoszcz, where he teaches game design and game programming. He cooperates with Gamedec on UKW in Bydgoszcz. In his spare time – Indie developer at Insane Code.
From adventure to role playing games, veteran game developer, producer, designer, programmer and co-founder of Detalion and recently Pixel Crow Maciej Miasik fulfilled many different roles in various games genres. Probably best known is the millionfold sold Witcher series. As head of production he was responsible for its first part in 2007 and participated on its following one. A lot of other games he was participating in would be known to adventure game players: Reah: Face the Unknown, Schizm: Mysterious Journey, Mysterious Journey II: Chameleon and Sentinel: Descendants in Time – all known for a few very tricky puzzles. Last but not least one title co-developed by him shall not remain unreferenced: Electro Body (1992) being one of the first successful Polish PC games. Maciej is also actively engaged in different educational efforts, as a Curriculum Director at Game Dev School, and as a regular lecturer at Warsaw Film School and Polish-Japanese Academy of Information Technology.
Senior writer at 11 bit studios and one of the marketing ninjas behind all 11 bit titles. He’s started his game industry career in 1996 working as an animator for “The Prince and The Coward” point’n’click adventure game made by Metropolis Software. Later on moved to CD Projekt Group and since 2010 he’s a part of the team at 11 bit studios. Privately a husband and a father of two, great fan of indie games and a crazy fan of football and rakija.
Jawnesny.pl blogger, journalist in PIXEL monthly.
Started her way in the gaming industry from AAA (CD Projekt RED) through casual games (The House of Fables) to finally settle as full-time Twitch.tv partner. Currently working as stream team coordinator for GOG.com. Apart from streaming, she spends her time writing articles for Pixel magazine and finishing her own game, Cold Hearts.
Questions? Ideas? Contact us.
I am a happy owner of ZX Spectrum+ with Kempston interface and green Neptun 156 screen. See you at Pixel Heaven 2017.