Every year Pixel Heaven hosts outstanding special guests ― global gamedev legends who gained prominence in the past century and who have forever put their names in the industry’s history. Our 2013 guests included Fred Raynal, the guy behind Alone in the Dark. A year later we hosted Mike Montgomery (founder of Bitmap Brothers, a studio known for a number of famous Amiga games, including Speedball 2, Cadaver and Chaos Engine) and Jon Hare, a living legend and co-founder of Sensible Software (Sensible Soccer, Cannon Fodder). Apart from participating in a Q&A session, Jon played a unique gig for us at the Afterparty. In 2015 Pixel Heaven was visited by by Jeff Minter, Dino Dini And Sam Barlow, Mike & Jon also came once again. 2016 edition was visited by Ben Daglish, Oliver Twins, Petro Tyschtchenko and Peter Molyneux…
Let’s meet 2017 edition fantastic special guests (the list is not closed yet!)
Noirin is a Founder and the Executive Producer of Revolution games and the Chair of the UK Interactive Entertainment Games Association (Ukie). She has worked in the Interactive Entertainment industry for over 28 years with extensive experience in both the publishing and development Sectors. Prior to this Noirin was a member of the Policy and Planning team at the National Board for Science and Technology in Dublin that advised the government on strategic innovation in Irish Industry. Following her move to the UK Noirin joined US games publisher Activision and was tasked with researching the emerging European games market. During her time at Activision she launched the highly successful Sierra Online brand in Europe and later as General Manager in 1989 was involved in setting up one of the first European Nintendo SNES contracts. Noirin is a voting member of BAFTA. She is a member of the Advisory Committee for the UK Games Fund. Noirin is a Trustee at York Museums Trust. She is a Director at the York Cultural Company, and York Minster Mystery Plays Trust. Noirin sits on a number of Advisory Boards and Committees at the University of York.
British video game designer and co-founder of Revolution Software. In 1980 he began his studies in Engineering Manufacture and Management at Manchester University, where he met student Richard Turner who invited him to write some text adventures for Artic Computing. After completing his degree in 1985 he decided to continue his career in game development and became director of Artic. In the following year he established Paragon Programming, a game development company working with British publisher U.S. Gold. In 1987 he moved into publishing as software development manager for U.S. Gold. One year later he was approached by Activision and was offered the position of manager of their European development studio. In 1990, Cecil founded Revolution with Tony Warriner, David Sykes and Noirin Carmody. Cecil became Revolution’s managing director and would focus on writing and design. For the company’s first title, Lure of the Temptress (1992), Cecil conceived with others an innovative game engine, called Virtual Theatre, that was designed by Tony Warriner. Cecil’s interest in cinematic techniques and technical developments became manifest in Broken Sword: The Shadow of the Templars and the games that followed. Broken Sword 1 was a 2D point-and-click game, but by the end of the nineties Cecil took the company to 3D games with direct control, including Broken Sword: The Sleeping Dragon (2003). In 2004 a project didn’t get signed and he had no other option than to let everyone go. Nevertheless, he could continue to design by implementing the so-called “Hollywood model”, in which each time a team is assembled to create a movie. For the fourth Broken Sword game, Broken Sword: The Angel of Death, he decided to work with Sumo Digital. By the end of the decade new developments made it possible to renew the back catalogue of Revolution, and in 2011 Develop ranked Revolution Software among the top 50 most successful development studios in the world. Currently Revolution is working on Broken Sword – The Serpent’s Curse.
This year we will be guesting once again Jon „Jops” Hare
Founder of Sensible Software, man who is responsible for almost half of the Amiga’s top ten of all time, for example Cannon Fodder, Sensible Soccer or Mega-lo-Mania. During this years Pixel Heaven he will present his new production, Sociable Soccer in VR (tournament will also be organised!). For sure he won’t miss the performance during Afterparty.
Something for the good music lovers? Of course – this year visits us Rob Hubbard!
British composer best known for his composition of computer game theme music, especially for microcomputers of the 1980s such as the Commodore 64. His work showcased the potential of the Commodore 64′s sound hardware and provided many examples of how appropriate music can improve the gaming experience. Hubbard went on to write or convert music for a variety of publishers on over 75 games between 1985 and 1989 such as Monty on the Run, Crazy Comets, Master of Magic and Commando. Some of his most popular tunes include also Warhawk, Delta, Thrust, Lightforce, Spellbound, Sanxion, Auf Wiedersehen Monty and International Karate. The game Knucklebusters includes Hubbard’s longest tune: a 17-minute opus. Hubbard has mentioned his personal favourites are Kentilla, WAR and Sanxion. His least favourite was Sam Fox Strip Poker which he admitted to have done purely for money. He went under John York as an alias on the game credits. He has stated that he had many musical influences including Jean Michel Jarre, Synergy (Larry Fast) and other synth bands. During this time Hubbard mainly composed for the Commodore 64′s SID sound chip. He worked freelance and turned down some offers from companies to work in-house.
Mike “Lemming ;)” Dailly
Scottish game designer, best known for creating Lemmings game and design of the original prototype of what would later become Grand Theft Auto, while a programmer at DMA Design, later Rockstar North, along with David Jones and brothers Sam and Dan Houser. Originally prototyped in the summer of 1995, Dailly worked with colleagues David Jones, Russell Kay, and Steve Hammond. As of 2010, Dailly is working with the YoYoGames team as lead developer.
Speccy lovers! Please welcome Bo Jangeborg.
Swedish computer programmer. He made several programs for the ZX Spectrum, the best known being the game Fairlight, its sequel Fairlight II and the graphic tool The Artist. He is also known for writing Flash!, the art package provided with every SAM Coupé.
And… the Amiga Man: Petro Tyschtschenko!
Petro first came into contact with Commodore in 1982, when he saw a job advertisement in a newspaper. Salomon+Schimmelmann, a German headhunter company, was looking for a new business administrator for Commodore. Tyschtschenko immediately signed up for a job interview, but was not hired. However, he later received a telephone call from Harald Speyer, the director of Commodore’s German market, saying he would want to hire Tyschtschenko as a business administrator and wanted him to start as soon as possible. Tyschtschenko immediately resigned from his current job at the company Adressograph-Multigraph and joined Commodore the next day. Petro later became the director of logistics for the whole European market at Commodore, responsible for the sales and delivery of Commodore VIC-20s and Commodore 64s all over Germany and other European countries. After Commodore bought the new computer start-up company Amiga Corporation, Tyschtschenko’s duties expanded to the Amiga line as well.
Questions, propositions, ideas? Contact us!
I am a happy owner of ZX Spectrum+ with Kempston interface and green Neptun 156 screen. See you at Pixel Heaven 2017.