An excellent brand, the first 32-bit game console with CD-ROM. Only success lacked...
About the mission of the Museum of Technology in Warsaw and its openness to everyone curious about science and the world around us.
Direct contact with listeners, niche, "tailor-made" topics, regular broadcasts in which listeners themselves can actively participate. This formula suits a growing audience. What is the "market" for podcasts in Poland and what is the potential for its development? What is behind its success?
Anthony & Nicola are the UK’s leading Producer of Gaming Documentaries. For the past 20 years, Gracious Films have pioneered critically acclaimed gaming documentaries for Broadcast and Commercial release, including Sega’s Sonic: The Birth of an Icon (2011), Hitman - Burning Hope (2012), an Ob-Doc account of the production of game Hitman Absolution, Documentary Feature Film series From Bedrooms to Billions (2014), From Bedrooms to Billions: The Amiga Years (2016) and From Bedrooms to Billions: The Playstation Revolution (2020). Anthony & Nicola are a trusted voice amongst video game developers the world over. Aside from games, Gracious Films have also produced Music Videos and Documentaries with global artists including Pink Floyd, George Michael, Jeff Wayne, Gogol Bordello and Immodesty Blaize.
The Gaming Chronicles is specially created, episodic content that allows us to present specific, focused subjects within gaming or computing history in much more detail. Deep dive interviews with many of the pioneers of the games industry, telling their stories about games, computers, consoles, music, graphics, business and the evolution of the games industry.
The author draws on his experience of providing marketing services to 10 game development studios, most of which are PC game developers. The presentation is divided into 3 parts: Chinese social media and distribution platforms, the logic behind the chosen tactics, case studies: the games we worked on, the actions taken and the most effective practices.
Aleksy "Alex" Uchanski, Top Secret, Gambler, Play, currently an active participant in the video game market and lecturer. Enthusiast of Stanovice porcelain, Orwell and cats. The person who made the whole Pixel Heaven Festival possible, will talk to his special guest.
Polish video game industry veterans in a bit fun way. They have some stories for you from behind the scenes of creative work. Try pulling their tongue during this on-stage conversation.
Przemek Marszał, head of 11 bit studios, in an interview with Mike Dailly, a representative of the world's top video game developers throughout their history. Mike is most famous for designing the Lemmings game, as well as the prototype for the first instalment of the Grand Theft Auto series. He also co-founded the studio DMA Design (now operating as Rockstar North), which worked closely with the famous publisher Psygnosis. The gentlemen will talk about their careers in gamedev, and Mike will certainly not leave out his contribution to the project to create the ZX Spectrum NEXT computer. Translated with www.DeepL.com/Translator (free version)
One of the pillars of legendary game publisher OCEAN. Co-creator of ZX Spectrum NEXT, a project he will talk about on stage together with Mike Dailly.
Many fields of art can be found in the medium of video games. Film, literature, graphics and sound are intertwined. We'll talk with creators from different areas about collaborating on video game development.
The creator of the cult game Montezuma's Revenge and several other titles. We'll ask our guest about what the ending of Panama Joe's adventures would be if the scene with Montezuma's ghost was passable.
Simon Butler has been involved in the video game industry since 1983, when he worked on his first title, Pedro's Garden for the legendary Imagine Software. In total, he has worked on more than 300 titles on projects for Ocean, Team 17, Vicarious Visions, Probe, Magnetic Fields and Atari, among others.
How many games did we have to judge? How do we see the quality level of production this year? What surprised us? What did we have the biggest problem with?
The best games of Pixel Heaven 2023 Festival.
Ufff, finally some time to rest and integrate a bit. Superb company, bars equipped with the best beverages, and great concerts.
Popular science programs, fantasy, science fiction, urban fantasy, post-apo. What did the "nerds" watch on TV in the times of the "Polish People's Republic"?
History of ten years of hybrid of game console and CP/M terminal or MSX computers.
Writer, editor, editor-in-chief of gaming magazines, video game developer. She became interested in electronic entertainment in the early 1990s. First there were titles for Commodore 64, then PC, and finally handhelds. In addition, her passion was "paper" role-playing games (favorite systems Vampire of the Dark Ages, Zew Cthulu), in which she sometimes played the role of Game Master. Her first texts were published in the trade press at the end of 1996 (Secret Service No. 40 - 11/1996), and six months later she became a permanent member of the editorial board of SS (initially under her maiden name Kaca). She specialized in adventures. The magazine's 50th anniversary issue characterized her as follows: "The first woman author. She breathed new life into the ossified and peasant form of SS, famous for her critical statements about certain games. Most often she hits the bull's eye, and then everyone congratulates her for her feminine intuition and perspicacity."
The Commodore 64 earned an entry in the Guinness Book of World Records, earning the title of best-selling computer of all time (estimates range from 10 to 17 million units sold). The computer excelled in the gaming market, the contributors to its success were hardware sprites, a great-sounding SID sound chip and capacious memory: 64 KB in the standard edition...
A fascinating trip into our gamedev past, into the times of difficult beginnings, unexpected challenges and amazing solutions. An item not only for those who remember those beginnings, but also for those curious about "how games were made in Poland in the old days." Another symbolic monument to the pioneers of Polish gamedev.
Statistically, few games are successful in terms of sales and art. The largest group are prodeuctions that are simply good, mediocre or aimed at niche audiences or fans of particular genres. But there are also exceptional craps that it's hard to believe that someone decided to release them and, what's more, try to ask players for money for them. We will look at examples of video games from the latter group.
Stories by Bill Finger, Stan Lee, Moulton Marsyon responsible for Superman, Batman, Spider-Man or Wonder Woman.
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