ONSTAGE AGENDA


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FRIDAY / 26/05/2023 / COLUMN HALL

  • 1630

    30TH BIRTHDAY OF AMIGA CD32: WHAT WENT WRONG THIS TIME?

    An excellent brand, the first 32-bit game console with CD-ROM. Only success lacked...

    Tomasz "Alt" Marcinkowski

  • 1700

    HOW DO SCIENCE, CULTURE, PASSION AND FUN WORKING TOGETHER?

    About the mission of the Museum of Technology in Warsaw and its openness to everyone curious about science and the world around us.

    A representative of the National Museum of Technology in Warsaw

  • 1730

    THE RENAISSANCE OF PODCASTS

    Direct contact with listeners, niche, "tailor-made" topics, regular broadcasts in which listeners themselves can actively participate. This formula suits a growing audience. What is the "market" for podcasts in Poland and what is the potential for its development? What is behind its success?

  • 1830

    Q&A: NICOLA & ANTHONY CAULFIELD (EN)

    Anthony & Nicola are the UK’s leading Producer of Gaming Documentaries. For the past 20 years, Gracious Films have pioneered critically acclaimed gaming documentaries for Broadcast and Commercial release, including Sega’s Sonic: The Birth of an Icon (2011), Hitman - Burning Hope (2012), an Ob-Doc account of the production of game Hitman Absolution, Documentary Feature Film series From Bedrooms to Billions (2014), From Bedrooms to Billions: The Amiga Years (2016) and From Bedrooms to Billions: The Playstation Revolution (2020). Anthony & Nicola are a trusted voice amongst video game developers the world over. Aside from games, Gracious Films have also produced Music Videos and Documentaries with global artists including Pink Floyd, George Michael, Jeff Wayne, Gogol Bordello and Immodesty Blaize.

  • 1900

    PREMIERE MOVIE SCREENING: THE GAMING CHRONICLES EPISODE 1 - THE AMIGA 500 STORY

    The Gaming Chronicles is specially created, episodic content that allows us to present specific, focused subjects within gaming or computing history in much more detail. Deep dive interviews with many of the pioneers of the games industry, telling their stories about games, computers, consoles, music, graphics, business and the evolution of the games industry.

SATURDAY / 27.05.2023 / COLUMN HALL

  • 1030

    PIXEL HEAVEN GAMES & POP CULTURE 2023 OFFICIAL OPENING

  • 1100

    HOW TO INCREASE WISHLISTS AND GAME SALES ON THE CHINA MARKET? GROWTH MARKETING TACTICS & CASE STUDY

    The author draws on his experience of providing marketing services to 10 game development studios, most of which are PC game developers. The presentation is divided into 3 parts: Chinese social media and distribution platforms, the logic behind the chosen tactics, case studies: the games we worked on, the actions taken and the most effective practices.

    Wojciech Jaworski, CEO, HUQIAO

  • 1130

    ALEX MEETS...

    Aleksy "Alex" Uchanski, Top Secret, Gambler, Play, currently an active participant in the video game market and lecturer. Enthusiast of Stanovice porcelain, Orwell and cats. The person who made the whole Pixel Heaven Festival possible, will talk to his special guest.

  • 1220

    DISCUSSION: GAMEDEV BEHIND THE SCENES AND... URBAN LEGENDS

    Polish video game industry veterans in a bit fun way. They have some stories for you from behind the scenes of creative work. Try pulling their tongue during this on-stage conversation.

    GUESTS: Michał Azarewicz, Mass Creation & We Dig Games / Michał Cichy, Fuero Games / Maciej Miąsik, Movie Games & Pixel Crow / Tadeusz Zieliński, Red Square Games

  • 1300

    SPECIAL GUEST: MIKE DAILLY & PRZEMEK MARSZAŁ (Q&A)

    Przemek Marszał, head of 11 bit studios, in an interview with Mike Dailly, a representative of the world's top video game developers throughout their history. Mike is most famous for designing the Lemmings game, as well as the prototype for the first instalment of the Grand Theft Auto series. He also co-founded the studio DMA Design (now operating as Rockstar North), which worked closely with the famous publisher Psygnosis. The gentlemen will talk about their careers in gamedev, and Mike will certainly not leave out his contribution to the project to create the ZX Spectrum NEXT computer. Translated with www.DeepL.com/Translator (free version)

    MODERATOR: Dawid Muszyński, editor-in-chef naEKRANIE.pl, PSX Extreme journalist

  • 1400

    SPECIAL GUEST: JIM BAGLEY (Q&A)

    One of the pillars of legendary game publisher OCEAN. Co-creator of ZX Spectrum NEXT, a project he will talk about on stage together with Mike Dailly.

    MODERATOR: Dawid Muszyński, editor-in-chef naEKRANIE.pl, PSX Extreme journalist

  • 1430

    TBA

  • 1530

    DISCUSSION: VARIOUS MEDIA AND FIELDS OF ART EXPRESSION IN THE WORLD OF VIDEO GAMES

    Many fields of art can be found in the medium of video games. Film, literature, graphics and sound are intertwined. We'll talk with creators from different areas about collaborating on video game development.

  • 1630

    SPECIAL GUEST: ROBERT JAEGER (Q&A)

    The creator of the cult game Montezuma's Revenge and several other titles. We'll ask our guest about what the ending of Panama Joe's adventures would be if the scene with Montezuma's ghost was passable.

  • 1730

    PRESENTATION FROM SIMON BUTLER (EN)

    Simon Butler has been involved in the video game industry since 1983, when he worked on his first title, Pedro's Garden for the legendary Imagine Software. In total, he has worked on more than 300 titles on projects for Ocean, Team 17, Vicarious Visions, Probe, Magnetic Fields and Atari, among others.

  • 1815

    TBA

  • 1900

    PIXEL AWARDS EUROPE 2023 JURY MEETING: DISCUSSION BEFORE THE AWARD CEREMONY

    How many games did we have to judge? How do we see the quality level of production this year? What surprised us? What did we have the biggest problem with?

    JURY MEMBERS: Marcin Borkowski, Asia Buganik, Marcin Drews, Liz Katrin, Michał Król, Krzysztof Maliński, Artur Maksara, Jakub Marszałkowski, Paweł Schreiber, Agnieszka Szóstak, Rafał Szrajber, Mateusz Witczak, Kuba Wójcik

  • 2000

    PIXEL AWARDS EUROPE 2023 CEREMONY

    The best games of Pixel Heaven 2023 Festival.

  • 2100

    AFTERPARTY

    Ufff, finally some time to rest and integrate a bit. Superb company, bars equipped with the best beverages, and great concerts.

SUNDAY / 28/05/2023 / COLUMN HALL

  • 1100

    GEEKOSIS AND NERDOSIS PRL, OR WHAT WE PLAYED AND READ AND WATCHED IN THE COMUNISM ERA

    Popular science programs, fantasy, science fiction, urban fantasy, post-apo. What did the "nerds" watch on TV in the times of the "Polish People's Republic"?

    Tomek Kreczmar, producer at Vile Monarch, columnist, game aficionado (holistic.com.pl), former editor-in-chief of Magic and Sword magazine and head of Hyper TV's programming strand

  • 1130

    FOUR GENERATIONS OF SAMURAI

    History of ten years of hybrid of game console and CP/M terminal or MSX computers.

    Marcin Rusinowski, speccy.pl

  • 1200

    Q&A: ALEKSANDRA "KRUPIK" CWALINA

    Writer, editor, editor-in-chief of gaming magazines, video game developer. She became interested in electronic entertainment in the early 1990s. First there were titles for Commodore 64, then PC, and finally handhelds. In addition, her passion was "paper" role-playing games (favorite systems Vampire of the Dark Ages, Zew Cthulu), in which she sometimes played the role of Game Master. Her first texts were published in the trade press at the end of 1996 (Secret Service No. 40 - 11/1996), and six months later she became a permanent member of the editorial board of SS (initially under her maiden name Kaca). She specialized in adventures. The magazine's 50th anniversary issue characterized her as follows: "The first woman author. She breathed new life into the ossified and peasant form of SS, famous for her critical statements about certain games. Most often she hits the bull's eye, and then everyone congratulates her for her feminine intuition and perspicacity."

  • 1300

    COMMODORE 64: SENSATIONAL SECRETS OF ALL TIME

    The Commodore 64 earned an entry in the Guinness Book of World Records, earning the title of best-selling computer of all time (estimates range from 10 to 17 million units sold). The computer excelled in the gaming market, the contributors to its success were hardware sprites, a great-sounding SID sound chip and capacious memory: 64 KB in the standard edition...

    Michał Taszycki, 64BITES.COM

  • 1330

    DISCUSSION: C64 AND POLISH PIXELS

    A fascinating trip into our gamedev past, into the times of difficult beginnings, unexpected challenges and amazing solutions. An item not only for those who remember those beginnings, but also for those curious about "how games were made in Poland in the old days." Another symbolic monument to the pioneers of Polish gamedev.

    MODERATOR: Krzysiek Augustyn, INFLEXION DEVELOPMENT

  • 1430

    WORST VIDEO GAMES IN THE WORLD

    Statistically, few games are successful in terms of sales and art. The largest group are prodeuctions that are simply good, mediocre or aimed at niche audiences or fans of particular genres. But there are also exceptional craps that it's hard to believe that someone decided to release them and, what's more, try to ask players for money for them. We will look at examples of video games from the latter group.

    Krzysztof "KAZ" Ziembik, AtariOnline.pl

  • 1500

    AMERICAN COMICS AS A CULTURAL INDUSTRY. CREATORS VS. COPYRIGHTS

    Stories by Bill Finger, Stan Lee, Moulton Marsyon responsible for Superman, Batman, Spider-Man or Wonder Woman.

    Michal Chudolinski, comics and film critic. At Collegium Civitas and the Warsaw Film School he teaches classes on American mass culture, with a special focus on comic books. Originator and managing editor of the "Gotham in the Rain" blog. He has collaborated with "Polityka", "2+3D", "Nowa Fantastyka", "Czas Fantastyki", Polish Radio and "Charaktery" magazine.

ORGANIZING PARTNER

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SILVER PARTNER

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TECHNOLOGICAL PARTNER

INDIE SUPPORTER

TAXI PARTNER

CREATIVE PARTNER

MEDIA

FRIENDS

CONTACT

Questions, propositions, ideas? Contact us!

 

CONTACT THE SKIPPER

Robert "Lapusz" Lapinski / [email protected]

I am a happy owner of ZX Spectrum+ with Kempston interface and green Neptun 156 screen. See you at International Pixel Heaven 2023 Games & Pop Culture Festival.